语言模型既展示了定量的改进,又展示了新的定性功能,随着规模的增加。尽管它们具有潜在的变革性影响,但这些新能力的特征却很差。为了为未来的研究提供信息,为破坏性的新模型能力做准备,并改善社会有害的效果,至关重要的是,我们必须了解目前和近乎未来的能力和语言模型的局限性。为了应对这一挑战,我们介绍了超越模仿游戏基准(Big Bench)。 Big Bench目前由204个任务组成,由132家机构的442位作者贡献。任务主题是多样的,从语言学,儿童发展,数学,常识性推理,生物学,物理学,社会偏见,软件开发等等。 Big-Bench专注于被认为超出当前语言模型的功能的任务。我们评估了OpenAI的GPT型号,Google内部密集变压器体系结构和大型基础上的开关稀疏变压器的行为,跨越了数百万到数十亿个参数。此外,一个人类专家评估者团队执行了所有任务,以提供强大的基准。研究结果包括:模型性能和校准都随规模改善,但绝对的术语(以及与评估者的性能相比);在模型类中的性能非常相似,尽管带有稀疏性。逐渐和预测的任务通常涉及大量知识或记忆成分,而在临界规模上表现出“突破性”行为的任务通常涉及多个步骤或组成部分或脆性指标;社交偏见通常会随着含糊不清的环境而随着规模而增加,但这可以通过提示来改善。
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Simulating physical network paths (e.g., Internet) is a cornerstone research problem in the emerging sub-field of AI-for-networking. We seek a model that generates end-to-end packet delay values in response to the time-varying load offered by a sender, which is typically a function of the previously output delays. The problem setting is unique, and renders the state-of-the-art text and time-series generative models inapplicable or ineffective. We formulate an ML problem at the intersection of dynamical systems, sequential decision making, and time-series modeling. We propose a novel grey-box approach to network simulation that embeds the semantics of physical network path in a new RNN-style model called RBU, providing the interpretability of standard network simulator tools, the power of neural models, the efficiency of SGD-based techniques for learning, and yielding promising results on synthetic and real-world network traces.
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Advances in reinforcement learning have led to its successful application in complex tasks with continuous state and action spaces. Despite these advances in practice, most theoretical work pertains to finite state and action spaces. We propose building a theoretical understanding of continuous state and action spaces by employing a geometric lens. Central to our work is the idea that the transition dynamics induce a low dimensional manifold of reachable states embedded in the high-dimensional nominal state space. We prove that, under certain conditions, the dimensionality of this manifold is at most the dimensionality of the action space plus one. This is the first result of its kind, linking the geometry of the state space to the dimensionality of the action space. We empirically corroborate this upper bound for four MuJoCo environments. We further demonstrate the applicability of our result by learning a policy in this low dimensional representation. To do so we introduce an algorithm that learns a mapping to a low dimensional representation, as a narrow hidden layer of a deep neural network, in tandem with the policy using DDPG. Our experiments show that a policy learnt this way perform on par or better for four MuJoCo control suite tasks.
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Deep neural networks can approximate functions on different types of data, from images to graphs, with varied underlying structure. This underlying structure can be viewed as the geometry of the data manifold. By extending recent advances in the theoretical understanding of neural networks, we study how a randomly initialized neural network with piece-wise linear activation splits the data manifold into regions where the neural network behaves as a linear function. We derive bounds on the density of boundary of linear regions and the distance to these boundaries on the data manifold. This leads to insights into the expressivity of randomly initialized deep neural networks on non-Euclidean data sets. We empirically corroborate our theoretical results using a toy supervised learning problem. Our experiments demonstrate that number of linear regions varies across manifolds and the results hold with changing neural network architectures. We further demonstrate how the complexity of linear regions is different on the low dimensional manifold of images as compared to the Euclidean space, using the MetFaces dataset.
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Monitoring water is a complex task due to its dynamic nature, added pollutants, and land build-up. The availability of high-resolu-tion data by Sentinel-2 multispectral products makes implementing remote sensing applications feasible. However, overutilizing or underutilizing multispectral bands of the product can lead to inferior performance. In this work, we compare the performances of ten out of the thirteen bands available in a Sentinel-2 product for water segmentation using eight machine learning algorithms. We find that the shortwave infrared bands (B11 and B12) are the most superior for segmenting water bodies. B11 achieves an overall accuracy of $71\%$ while B12 achieves $69\%$ across all algorithms on the test site. We also find that the Support Vector Machine (SVM) algorithm is the most favourable for single-band water segmentation. The SVM achieves an overall accuracy of $69\%$ across the tested bands over the given test site. Finally, to demonstrate the effectiveness of choosing the right amount of data, we use only B11 reflectance data to train an artificial neural network, BandNet. Even with a basic architecture, BandNet is proportionate to known architectures for semantic and water segmentation, achieving a $92.47$ mIOU on the test site. BandNet requires only a fraction of the time and resources to train and run inference, making it suitable to be deployed on web applications to run and monitor water bodies in localized regions. Our codebase is available at https://github.com/IamShubhamGupto/BandNet.
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In this paper, we discuss an imitation learning based method for reducing the calibration error for a mixed reality system consisting of a vision sensor and a projector. Unlike a head mounted display, in this setup, augmented information is available to a human subject via the projection of a scene into the real world. Inherently, the camera and projector need to be calibrated as a stereo setup to project accurate information in 3D space. Previous calibration processes require multiple recording and parameter tuning steps to achieve the desired calibration, which is usually time consuming process. In order to avoid such tedious calibration, we train a CNN model to iteratively correct the extrinsic offset given a QR code and a projected pattern. We discuss the overall system setup, data collection for training, and results of the auto-correction model.
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Maximum Inner Product Search (MIPS) is a popular problem in the machine learning literature due to its applicability in a wide array of applications, such as recommender systems. In high-dimensional settings, however, MIPS queries can become computationally expensive as most existing solutions do not scale well with data dimensionality. In this work, we present a state-of-the-art algorithm for the MIPS problem in high dimensions, dubbed BanditMIPS. BanditMIPS is a randomized algorithm that borrows techniques from multi-armed bandits to reduce the MIPS problem to a best-arm identification problem. BanditMIPS reduces the complexity of state-of-the-art algorithms from $O(\sqrt{d})$ to $O(\text{log}d)$, where $d$ is the dimension of the problem data vectors. On high-dimensional real-world datasets, BanditMIPS runs approximately 12 times faster than existing approaches and returns the same solution. BanditMIPS requires no preprocessing of the data and includes a hyperparameter that practitioners may use to trade off accuracy and runtime. We also propose a variant of our algorithm, named BanditMIPS-$\alpha$, which employs non-uniform sampling across the data dimensions to provide further speedups.
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Random forests are some of the most widely used machine learning models today, especially in domains that necessitate interpretability. We present an algorithm that accelerates the training of random forests and other popular tree-based learning methods. At the core of our algorithm is a novel node-splitting subroutine, dubbed MABSplit, used to efficiently find split points when constructing decision trees. Our algorithm borrows techniques from the multi-armed bandit literature to judiciously determine how to allocate samples and computational power across candidate split points. We provide theoretical guarantees that MABSplit improves the sample complexity of each node split from linear to logarithmic in the number of data points. In some settings, MABSplit leads to 100x faster training (an 99% reduction in training time) without any decrease in generalization performance. We demonstrate similar speedups when MABSplit is used across a variety of forest-based variants, such as Extremely Random Forests and Random Patches. We also show our algorithm can be used in both classification and regression tasks. Finally, we show that MABSplit outperforms existing methods in generalization performance and feature importance calculations under a fixed computational budget. All of our experimental results are reproducible via a one-line script at https://github.com/ThrunGroup/FastForest.
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Concept bottleneck models (CBMs) (Koh et al. 2020) are interpretable neural networks that first predict labels for human-interpretable concepts relevant to the prediction task, and then predict the final label based on the concept label predictions.We extend CBMs to interactive prediction settings where the model can query a human collaborator for the label to some concepts. We develop an interaction policy that, at prediction time, chooses which concepts to request a label for so as to maximally improve the final prediction. We demonstrate thata simple policy combining concept prediction uncertainty and influence of the concept on the final prediction achieves strong performance and outperforms a static approach proposed in Koh et al. (2020) as well as active feature acquisition methods proposed in the literature. We show that the interactiveCBM can achieve accuracy gains of 5-10% with only 5 interactions over competitive baselines on the Caltech-UCSDBirds, CheXpert and OAI datasets.
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Language-conditioned policies allow robots to interpret and execute human instructions. Learning such policies requires a substantial investment with regards to time and compute resources. Still, the resulting controllers are highly device-specific and cannot easily be transferred to a robot with different morphology, capability, appearance or dynamics. In this paper, we propose a sample-efficient approach for training language-conditioned manipulation policies that allows for rapid transfer across different types of robots. By introducing a novel method, namely Hierarchical Modularity, and adopting supervised attention across multiple sub-modules, we bridge the divide between modular and end-to-end learning and enable the reuse of functional building blocks. In both simulated and real world robot manipulation experiments, we demonstrate that our method outperforms the current state-of-the-art methods and can transfer policies across 4 different robots in a sample-efficient manner. Finally, we show that the functionality of learned sub-modules is maintained beyond the training process and can be used to introspect the robot decision-making process. Code is available at https://github.com/ir-lab/ModAttn.
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